My topic is in relation to the issue raised in week six lecture regarding video games as a new academic study and cultural practice. But it was questioned whether video games are in fact a waste of time. So from this I have decided to use this question as a basis for my essay which will endeavor to illustrate... are games a waste of time?
As we are in a digital generation of booming technology I will be discussing the negative and positive sides of in particular to video games. This can be shown through the study and history of the video game, the aggressive effects that can be portrayed through violent video games that are available to teenagers and through the positive aspects for educational purposes. I can also touch on the academic study of video games through the fields of Narratology and Ludology which we have learnt within a lecture.
But, arguably, there is more to video games than just stated within this brief outline… however you will just have to wait until I elaborate this further in my essay which will be published on Friday the 30th of May at 5pm.
So keep updated. :)
These are a few references I have discovered so far for my minimum five academic articles and website links that are required for my completed comprehensive essay. However I am finding it easier to find internet references in comparison to books as they are more readily available.
Academic Book References:
--> Violent Video Game Effects on Children and Adolescents, by C. A. Anderson, D. A. Gentile and K. E. Buckley
--> Digital Generations: Children, Young People, and New Media, by D. Buckingham and R. Willett
--> The Internet and Society, by J. Slevin
--> Video Games and the Entertainment Revolution: Trigger Happy, by S. Poole
--> The Language of New Media, by L. Manovich
Web References:
--> http://www.gamestudies.org/0701
--> http://terranova.blogs.com/
--> http://www.media-culture.org.au/
Feedback regarding my essay topic would be appreciated…
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